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Voice AI Healthcare Starling · 2023–2025

Starling CARE

Starling · Lead Designer · 2023–2025

I took a multimodal voice AI and made it usable for older adults — people with cognitive decline, motor limitations, and low tech literacy — by designing for their real needs instead of the idealized user.

29 residents in in-person user research
30+ screen types in the design system
2 yr as sole product designer, end to end

A voice AI for the people most likely to distrust it.

Starling CARE is a tabletop tablet voice assistant that connects doctors with patients and helps older adults maintain healthy habits within their homes or assisted living facilities. It's a healthcare AI product built for one of the hardest user populations imaginable: people who may have limited mobility, declining memory, anxiety around technology, and real consequences if the product fails them.

The Starling home screen — a forward-facing bird mascot perched on a branch above the text 'say hey starling to get started,' with ChristianaCare branding below. Warm, uncluttered, immediately trustworthy.
The home screen. The product's whole promise in a single frame: friendly, clear, and never overwhelming.

The challenge

Voice AI has a design problem. Most voice interfaces are designed for the median user — someone comfortable with technology, with clear speech, who can troubleshoot when something goes wrong. Older adults in assisted living don't fit that profile.

  • Varying degrees of cognitive decline affecting memory and processing
  • Motor limitations affecting how they interact with screens
  • Low to no prior experience with AI assistants
  • Real healthcare stakes — this product was involved in their care

The design challenge wasn't "make a good app." It was: make an AI-powered healthcare assistant that earns the trust of people who have every reason to distrust technology.

Team Solo designer · small engineering team · clinical partners
My role End-to-end product design, user research, design system, voice interaction design
Platform Multimodal — voice + touch tablet deployed in assisted living facilities

Not proxy research. 29 real people in their actual environment.

I didn't recruit representative users or run remote surveys. I conducted in-person research sessions with 29 residents from my grandmother's assisted living community — people with genuinely diverse needs, not a filtered sample.

This mattered. Proxy research for vulnerable populations produces proxy insights. Getting into the actual environment — seeing how residents held a tablet, hearing the pace at which they processed information, watching the moment confusion turned to frustration — shaped every design decision that followed.

"I want to stay connected to my family, but I don't know where to start."

Research participant — assisted living resident

What I heard

The consistent tension: residents loved that technology could connect them with family and manage their health. They hated the feeling of being overwhelmed. The same product created both experiences.

  • Confusion about how to reply to a loved one's message
  • Difficulty finding a favorite photo buried in a message thread
  • Struggling to remember their health plan or medication schedule
  • Feeling uneasy and anxious while navigating anything unfamiliar

The design brief that emerged from research: stable, familiar, and never overwhelming. Every screen needed to communicate "you are in the right place and you know what to do next."

Research scope

29 In-person sessions with assisted living residents
Real Environment — their rooms, their devices, their daily context

I was wrong. The users were right.

One of the first questions was whether Starling needed a character — and if so, what it should look like. I explored multiple directions: side-facing birds (more illustrative, editorial), abstract icons, and forward-facing character designs.

I brought these to user research expecting the more editorial options to resonate. 21 out of 29 residents immediately expressed fondness for the forward-facing bird. The side-facing options I preferred barely registered.

Starling mascot exploration 126 Starling mascot exploration 127 Starling mascot exploration 128 Starling mascot exploration 129 Starling mascot exploration 130 Starling mascot exploration 131 Starling mascot exploration 132 Starling mascot exploration 133 Starling mascot exploration 134

Front Facing Borb

9 mascot explorations — click to find out which direction 21 out of 29 residents chose.

Research outcome

21/29 Residents immediately preferred the forward-facing bird
0 Of my preferred directions made it to production

This set the tone for the entire project: design for your users, not for your portfolio. The forward-facing bird became Starling's identity because 29 real people told me so — and I was paying attention.

Typography: checking my own biases

A standard design instinct says serif fonts feel warm, human, and trustworthy — appropriate for a healthcare product. I came into research expecting this to be confirmed.

It wasn't. Older adults consistently preferred clean, bold, sans-serif typography. They found serif fonts harder to read and more visually cluttered. My assumption was wrong. The design system reflects what users needed, not what I expected.

Andada Pro typography exploration Arial typography exploration Athelas typography exploration Avenir Next typography exploration Bitter typography exploration Garamond typography exploration Georgia typography exploration Helvetica typography exploration Lato typography exploration Montserrat typography exploration Noto Sans typography exploration Open Sans typography exploration Oswald typography exploration Roboto typography exploration Tahoma typography exploration Times New Roman typography exploration Verdana typography exploration

Bold Sans Serif

17 typefaces tested with real users — click to see which one they chose.

"I can actually read this one."

Research participant — on the sans-serif direction

30+ screen types. One visual language that never surprises.

Starling CARE covers a wide range of healthcare scenarios: medication reminders, doctor check-ins, family messages, health habit tracking, emergency contacts. Each scenario has its own screen type, interaction pattern, and emotional register.

The challenge was building a system flexible enough to handle all of these while maintaining the stability users needed. For users with cognitive decline, inconsistency isn't just a UX problem — it's a trust problem. Every screen needed to feel like it belonged to the same product.

Starling screen: alert Starling screen: alert Starling screen: alert Starling screen: item Starling screen: item Starling screen: item Starling screen: list Starling screen: list Starling screen: list Starling screen: home Starling screen: weather Starling screen: weather Starling screen: weather forecast Starling screen: weather forecast Starling screen: favorites — listening state
The design system in use — 30+ screen types built on one visual language.

System principles

1

Large tap targets throughout

Motor limitations required generous interactive areas — not a nice-to-have, a baseline requirement.

2

Minimal options per screen

Never more choices than necessary at any step. Cognitive load is a design constraint, not a preference.

3

Consistent navigation — always

Same back button, same home indicator, same position, every time. Predictability builds confidence.

4

High contrast as baseline

Accessibility wasn't a feature to add at the end — it was the starting point for every screen. If it didn't pass, it didn't ship.

A closer look at nine Starling screens including the home wake screen, weather, messaging, health reminders, and a dietician message — showing variety within a consistent system

Voice and touch as equals — neither is the fallback.

Starling is fundamentally a voice product — but users don't only interact by speaking. The challenge was designing an experience where voice and touch were both first-class, and where the transition between them felt natural rather than jarring.

For users who struggled to initiate speech — anxiety, cognitive hesitation, unfamiliarity — the visual interface had to provide a clear on-ramp. For users who couldn't reach the screen reliably, voice had to handle the full interaction. The system needed to support both paths without making either feel like a fallback.

A Starling screen showing a Favorite Recipes feature in an active listening state — the interface is listening for a voice response while showing recipe options
The listening state — the interface actively communicates that Starling is ready, whether the user taps or speaks.
Press play — includes audio
Starling in action — voice and touch working together in a single interaction.

"I didn't have to touch anything — it just listened."

Research participant — on the voice interaction

Designing for the hardest users produces better design for everyone.

The constraints of designing for older adults with cognitive and motor limitations forced me to strip out complexity I would have left in for a general audience. The result — simple, stable, high-contrast, voice-forward — is better UX for any user. Stress, distraction, and unfamiliarity don't only affect older adults.

1

The most important research is the kind you can't fake

Sitting with 29 real people in their actual environment taught me things no usability test would have surfaced. The mascot choice, the typography preference, the anxiety around navigation — these came from presence, not protocol.

2

Checking your own biases is part of the job

I was wrong about the mascot. I was wrong about the typography. The research saved me from shipping my preferences instead of my users' needs. That's what research is for.

3

Trust is a design material

For users with real stakes — healthcare, memory, anxiety — trust isn't a byproduct of good UX. It's the primary deliverable. Every decision I made was evaluated against one question: does this make the product feel safer?

What's next

Let's build AI that people actually trust.

I've designed voice AI for users with real emotional stakes in every interaction. If your product needs to work for people who have every reason to be skeptical — that's where I do my best work.

chloefrerichs@gmail.com
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Senior Product Designer AI Product Designer Lead UX Designer